Monday, April 12, 2004

Amateur hour

One of my co-workers (whose job in our organization has nothing remotely to do with creating artwork) fancies himself an illustrator. He's doing somebody's CD cover, and every now and again he comes around to ask me for some basic pointers.

So far I've had to explain to him why he needs to work in CMYK, why pixel resolution matters, what bleeds are and why he needs to include them in his artwork, and why he needs to talk to the printer himself rather than communicate with him through the band.

Oh yeah--when I tell him this stuff he tells me that he can't stand doing commercial work--the number of commercial projects he's done can be counted on one hand with fingers to spare--because he sees production requirements as arbitrary restrictions on his creative freedom.

No comments: